Wednesday, 14 October 2015

Experience: Racing

Racing in both motorsport and on the street is hugely popular around the world for thrill seekers and lovers of cars. Racing isn't just about coming first across the line; some race for the adrenaline rush of hitting high speed, others prefer to hit the perfect corner to attain the perfect lap time and some even prefer to sideways in a cloud of smoke just because it looks cool.
Ken Block drifting the Gymkhana 7 Hoonicorn
Gymkhana; a type of drifting that requires the driver to memorise a complex track and drift through it in various ways; it's not all about going sideways but rather getting closer to objects and performing more unique drifts.
Drifting at the Formula Drift competition
Drifting is a style of driving that requires taking the into a constant slide, it's all about style points. The more angle, speed and how close you come to objects the more impressive the drift is!
Kanjo; a street racing scene mostly compiled of Honda Civic's
Underground street racing cultures are present all over world. It's a popular topic harnessed by many IP's including games like Need for Speed (Ghost Games) and Midnight Club (Rockstar Games) and films like the Fast and Furious (Universal Studios) franchise.
Formula1: A high speed, precision driving motorsport. The cars harness some of the worlds most advanced automotive tech.
High speed motorsports like F1, BTCC, Indy and NASCAR are all adrenaline fueled that's also a hugely popular spectators sport.
Nurburgring; Nordschlieffe. A world famous track day location.
Many enthusiasts will take their cars to a track to race them, push them to their limit and step into the shoes of professional racing drivers.
Forza Motorsport 6; pushing the boundaries between video games and the real world
Ultimately whatever way you drive takes time and learning. Learning to race on a track is expensive from building the car to mishaps from an incorrect build or driver faults. Some racers would rather be unlawful and race on the streets to avoid the cost or even being judged by drivers on the track; the community and shared experiences surrounding different trends are key to their success and survival.

There are simulators out there, such as games like Forza and they can be used in combination with a simulation rig but these are very costly and you still don't get the experience of the real thing.

Could virtual/augmented reality combined with other technology fully simulate the realism of racing to the user without having to actually go and do it?

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